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Thread Statistics | Show CCP posts - 12 post(s) |

Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 03:44:00 -
[1]
Well I setup my structure tanked moros. t2 bulkheads, t2 dc. etc. 3.3mil ehp or so. Titan DD'd me 1 shot. 1 dc, eanm 2, 4 hardeners 3 t2 trimarks set of hg slaves. 4mil ehp. is my current ship. Havent been able to get a titan to dd me. Lots of people(including myself) hoarding the few titans who are around. Not as sure about the hg slaves one. Even if it survives. That's just crazy.
I watched a wyvern on the otherhand laugh at the dps. Got hit by dd 5. Went down to 75% shields. Barely scratched him.
I think the titans should need to work for this however. Same 2mil-3mil damage; but lasting for over 30seconds instead of all at once. That way if the capship cant get away in that 30 second window. It dies.Carriers and dreads having an align time of about 30 seconds.
Also it's way cooler. On 1 side. Oh look a titan. Oh look my pod. How neat; im not going to bother doing that crap again. On this one... Oh look a titan. Oh damnit damnit damnit! FOR 30 SECONDS! This big deathray starts hitting you doing damage and quickly eats away all your hp slowly while the beam is on screen the whole time. epic better.
The chance of rage after that would be much greater and talented cap pilots would be capable of surviving.
The other thing. While ehp is nice on the titan. It really isnt that great for what the titan does. Instead a high degree of tank itself is superior. Currently a titan tanks about 6000dps or so. If the ship kept the tq level of ehp; but got a massive armor repair bonus. The exact amount of tank a titan should have is kind of silly to place a value on... but I think that titans shouldnt necessarily die from tank being broken... but rather capdeath. Neuted to hell and back.
This new titan system essentially kills all potential small or mid scale cap pvp. 1-2 titans can fall on the field in some small-mid scale cap pvp and bbq everything on the field with really little risk to themselves in many instances; or at least relative risk. Cowboying or rather shriking some roaming gang could very well lead to a dead titan. Just as this can... but even less likely because in the case of small-mid scale cap pvp. There is no onstandby fleets... the big fight is happening... they are there now or they are missing out.
So unless CCP is certain the new sov system will break up entities and allegiances enough that large cap pvp will be very difficult if not impossible? Cap pvp just became ever so bigger and blobbier or cap pvp becomes eliminated until the use of titans becomes extinct. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
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Posted - 2009.09.17 15:48:00 -
[2]
Quote: Also I dont understand people whining about titans being overpowered after this changes. You proly either forgot or u didnt played when titans could fire doomsday remotely (luckily when other alliances beside Bob and their pets started getting titans CCP nerfed them :tinfoil: Twisted Evil )
Heh. If you look at the current sov changes... Sov has been crappy for awhile now. Band of Developers lost all their space and lost the fight. Goons got it. Now suddenly the very next expansion out... sov is changing to hurt the goons. With the ccp dev literally saying that he wants to see goonswarm1, goonswarm2, goonswarm3
I dont think the titans are overpowered. Infact I'd say they are underpowered. Except the point is that titans are never supposed to be cost effective. So thusly currently there. It's just. the current system where titans can steamroll the capitalships; there's nothing the capitals can do to counter it. Even if you're a solo inty being chased by 10 inties, rapier, vaga, and pilgrim. There are things you can do to escape. Even if half the time you end up with a dead inty.
The change of a sustained damage over a period of 30 seconds. Allows for the possibility for dreads/carriers to gtfo; but half the time shots wont mean they can get out in time. With the exception... cap pvp battles... they expect to lose capships in the battle. Worst case scenario... the entire enemy fleet jumps out. Great success? ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.09.18 01:54:00 -
[3]
Other suggestion:
Any ship destroyed by the doomsday. Leaves no wreck behind. "Such devastation leaves no salvagable remains behind"
So the titan pilots cant lewt the wreck after basically. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.09.18 12:10:00 -
[4]
Originally by: Xahara Tracking isn't the thing that matters. Signature Resolution = 1000m. Do you know what this means? It means that it will only hit caps and it will rarely hit battleships. Nothing else.
Well I was messing around in an oneiros last night. Someone started fleet and invited me. We went to ffa2 with the gang. oneiros, rev, thanny, and the rest are bs. weequay and talkita warped in and obliterated the team. Just with guns.
Boy does there ever need to be a tracking nerf or something?
I'd suggest tracking nerf on the turrets and scale back the siege module's penalty accordingly.
Titans are certainly cost effective atm heh. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.09.28 18:05:00 -
[5]
So I fit Heavy neut to my titan. I fit blasters set for 30km optimal.
Yep pretty much any hic who dares come near me dies.
That's a good thing. Hictors are overpowered.
One amusing thing I notice is that people think titans are going to come solo fleets. It's just not true. You can bring in 5 suicide triage carriers. You can bring in your dread fleet. If those dread fleets try to kill the massive ehp titans while the dread and titan fleets are pounding on them. They are going to be brutally ****d.
The real issue is the hit and run titans on station campers or station fleets.
I think DD should be linked with Sov. Surely there is a built in mechanic already which dictates 0.0 only. Changing it to sov systems. Meaning DD being uber will be meant for defence only. That'd be great.
At the same time. Look at the DD effects which were recently all changed up and such. We never got cyno effect... but now the rare DD effect is all gone?
I propose an AOE script for DD that can be fired in npc 0.0 and low sec. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Jason Edwards
Internet Tough Guy
|
Posted - 2009.10.09 01:37:00 -
[6]
Originally by: CCP Abathur Update 3:
The RoF and the jump delay on all Titan super weapons have been increased from five to ten minutes.
Well considering how crazy titans are now. This is a change to limit how much dmg. they are doing and how often. I dont think it's necessarilly the rate at which they are killing at.
However I propose the idea that the Doomsday damage do the damage over 30 seconds.
So not 3mil dmg hitting your ship in 1 millisecond. It's 3mil dmg hitting over 30 seconds. That way the titan needs a friend nearby to tackle the target. BUT has a very good chance of killing most capitals anyway... even if they arent tackled.
Furthermore. Even if placed around 1-5mins. It's much better. More skill required. Those being targetted have a chance of gtfo. Promoted teamwork... not target... shoot. logoffski. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |
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